HTML5 ghaymns, prototypes, and other D💡s
This supports couch co-op: local multiplayer on one device.
Play with a touchscreen, keyboard, mouse, and/or ghaymnpads.
You can install it and play it offline, with a browser that supports offline apps, like Chrome.
A full level editor is included. It works with a touchscreen, or a keyboard and mouse.
Last update: January 2024
This is a demo of how that might work.
Three different WebGL renderers try to draw as many objects as you request, under the time limit you set.
Wobbly little grids of balls tumble and collide. Work in progress.
No sound, no controls.
Balls fall from the top of the screen, bouncing and rolling on the bricks below. Sometimes gravity turns off, so everything can decompress, like it's a three-day weekend.
No sound, no controls.
Build bridges of uniform color, from one edge to the other.
Use arrows to move, Z and X to rotate, and spacebar to drop.
As of January 2024, it's got some sound effects, too.
Scoot along the walls. Leap and flap between space islands with weird gravity.
Destroy all enemies and collect all coins to go to the next level.
This supports couch co-op.
Play with a touchscreen, keyboard, mouse, and/or ghaymnpads.
Level editor included.
mastodon.online/@aaryte
aaryte.itch.io
with Fracas 3 devlog
cave2d.com old demos and prototypes
plexode.com ancient website, two ghaymns